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Battlestar Galactica X-Box and Playstation Game Review

#1 User is offline   Zipper Icon

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Posted 19 October 2006 - 09:12 AM

December 22, 2003

Battlestar Galactica

Four decades before the the colonies are destroyed, viper pilot Adama begins his flight path to commander

Battlestar Galactica

By Warthog and from Vivendi Universal Games

For Xbox and PS2

MSRP: $44.99

By Eric T. Baker
Set 40 years before the beginning of the original show, Battlestar Galactica puts the player in the role of Adama, the man who will grow up to be the commander of the Galactica. In the game, he is a hotshot young viper pilot assigned to the Blue Wing of Galactica's fighters. The player guides Adama through a series of missions, earning him better and better fighter craft to get him through harder and harder missions against the unending waves of Cylons.

Some of BG puts Adama in a turret in the Galactica, and in other missions he is assigned to different types of craft in the fleet. For most of the game, however, the player will command a Colonial Viper. The Vipers have both lasers and missiles. The lasers can be fired in quick, light bursts, or the fire button can be held for a moment to launch a single, heavy blast. The missiles can also be rapid-fired in clouds, or holding the trigger down makes them launch as homing weapons. The player can adjust the missiles during the missions so that they do less damage over a greater area or greater damage to a smaller area.

Players will quickly find that despite being a space fighter game, the heart of Battlestar is energy management. Everything—firing lasers, launching missiles, speeding up and slowing down the Viper—costs energy. No energy, no bang. Energy regenerates slowly on its own, and when it is at 100 percent the ship begins to repair itself even more slowly. As Adama's Viper takes damage, players will find themselves avoiding shooting so their ship can repair.

Hatch and Benedict are back

The coolest thing about BG is that the colonies haven't been blown up yet, which means they can send multiple battlestars to deal with Cylon threats. It is a warm and comfortable feeling to battle alongside, say, three battlestars and to know that there are friendly ports at which their munitions can all be restocked if needed. This warm feeling would be stronger if the help Adama got from the other Colonial Vipers was more useful. In most of the scenarios, Adama flies with squadron mates, and the game rewards good performance in mission completion by giving Adama extra wingmen. Unfortunately, none of these units fights as well as the Cylons. The wingmen are better than the squadron boys, but both die very quickly once combat starts.

More damaging to the gameplay is the inability to save during a mission. On top of that, even though the missions are usually divided into parts, there are no checkpoints. If 15 minutes of hard flying results in Adama's death just short of the mission's completion, that means having to play the mission all over from the top. It doesn't help a new player's learning curve that the first mission is one of the hardest and nearly the longest in the game. On the second (and third and fourth) times through it, players will be glad that the first mission is not a tutorial one, but the first time that a player sits down to the game, they will definitely wish there was a tutorial mission to fly.

The game contains voice acting from Richard Hatch and Dirk Benedict as well as Kristanna Loken, but none of their performances is worth buying the game for. The Cylons have the best voices, of course, and the humans are bland in comparison. The cutscenes are workmanlike, but they won't blow players away.

Overall, BG is a game that has its virtues, but a couple of simple additions would have made it much less frustrating.

Unlike Crimson Skies, Battlestar Galactica had me over-steering constantly, and I had painfully little luck getting and staying on the tails of the Cylons. Thank goodness for the game's homing missiles or the colonies would have fallen 40 years earlier. — Eric

scifi.com
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#2 User is offline   cloudCAs Icon

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Posted 09 December 2007 - 01:58 PM

still learning the original game on ps2lol

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Posted 10 December 2007 - 04:40 PM

i've got it and stuck on 1 level
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Posted 12 December 2007 - 11:02 AM

yeah its not easy, frustrating to get so far through level 1 only to die and have to start over, does anyone know any cheats?
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Posted 12 December 2007 - 11:14 AM

frack just died againlol

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Posted 13 December 2007 - 02:26 AM

The non saving during missions is a big problem for players, the review is right about the first mission must of taken some twenty tries to get through it......one little slip up and it is game over
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Posted 13 December 2007 - 02:29 AM

very annoying, one day i will see the rest of the game, hopefully, hope the next game is better.
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Posted 18 December 2007 - 10:18 PM

to right i hope so too, heard the next generation games are out already in the US is that true

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Posted 26 May 2008 - 06:13 AM

I'm stuck on the first mission and I've had this game for a couple of years. I even thought of driving to the game maunfacturers since they are located in Fresno, CA, which is only a two-hour drive from where I live, just so I can complain about how hard this fracking game is. LOL
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#10 User is offline   p0is0n0us Icon

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Posted 13 June 2008 - 09:43 AM

I got about half way through the game then got stuck.....I suck LOL.
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Posted 13 June 2008 - 02:22 PM

I just dug this game out to play. After 4 years, i still can't beat the final level. That's the problem with this game, every level is either super easy, or super hard.
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Posted 16 June 2008 - 10:58 PM

i think you have to fire your lasers and missiles at the very same time, i fired like crazy at those basestars individually and then my brother said fire both at once and it happened
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Posted 17 June 2008 - 10:45 AM

i am stuck on the second to last level, the strike Viper is what Tigh would say a "Super B!tch" and magus was too damn hard, especisally you had to kill him with 2 minutes on the clock
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#14 User is offline   Aussie Trekkie Icon

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Posted 17 June 2008 - 06:51 PM

i finished it with 2 seconds to spare i think but i must of had a million goes, somehow you got to get on Magus tail or firing your missiles at maximum range but whatever you do you can't afford a slugging match wouldn't survive the battle
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Posted 18 June 2008 - 07:06 AM

QUOTE (Aussie Trekkie @ Jun 17 2008, 04:58 AM) <{POST_SNAPBACK}>
i think you have to fire your lasers and missiles at the very same time, i fired like crazy at those basestars individually and then my brother said fire both at once and it happened


I can't get pass the point where the Cylons are trying to board the ship.
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Posted 18 June 2008 - 01:12 PM

QUOTE (DecepticonSpike @ Jun 18 2008, 01:06 PM) <{POST_SNAPBACK}>
I can't get pass the point where the Cylons are trying to board the ship.


Which level? Cuz the bording craft on the second to last level are the hardest cuz ur moving faster than what a viper should go...
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#17 User is offline   Aussie Trekkie Icon

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Posted 18 June 2008 - 06:39 PM

that one is annoying, speed up, slow down, destroy the ship and move to the next one, i found the ones on the landing bays harder to destroy because it would chew up precious time getting back to the topside

This game i think was made to make gamers smash their TV's in frustration
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#18 User is offline   DecepticonSpike Icon

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Posted 19 June 2008 - 08:05 AM

QUOTE (Spartanz1170v2 @ Jun 18 2008, 07:12 PM) <{POST_SNAPBACK}>
Which level? Cuz the bording craft on the second to last level are the hardest cuz ur moving faster than what a viper should go...


that's the one I'm on. I can't seem to slow down enough to get missile lock on anything.
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#19 User is offline   Spartanz1170v2 Icon

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Posted 19 June 2008 - 11:40 PM

Left Trigger on X box and fpr the ps2... idk but they show it on the game somewhere (i think on the menu)
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#20 User is offline   Big Lester Icon

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Posted 21 December 2008 - 07:17 PM

cant find the game anywhere
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