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Atari Was Making A Battlestar Galactica Laserdisc Game?!
Posted 12 February 2017 - 03:29 PM
Battlestar Galactica was required viewing in my youth. Of course it didn’t hurt the television series that in 1978 everyone was in the grip of Star Wars fever. In fact I I saw the Battlestar Galactica movie, which was an abridged version of the TV pilot, at the 62 Drive-In of my youth.
My notebooks at school were chock full of doodles featuring Stormtroopers as well as Cylon Warriors. Although I regret to say that I wasn’t lucky enough to receive very many of the toys. However I did get my hands on Mattel’s Cylon Centurion figure. Moreover it became a rival bounty hunter for Boba Fett in my Star Wars toy universe.
So in other words, I was a pretty big fan of the short lived Battlestar Galactica series. What I was not remotely aware of until yesterday though, was that Atari had plans on a laserdisc game. I found out about it thanks to Patrick Barnes who posted on the Diary of An Arcade Employee Facebook Page. It was back in 1984 that Atari began work on a conversion kit for another of their laserdisc titles – Firefox.
Sadly the Battlestar Galactic arcade game never saw the light of day. On the positive side at least there exists this test footage of the proposed arcade title.
Uploaded by Scottith Games to his YouTube account!
Furthermore he shares an interview with a designer of the game. Owen Rubin who worked on such classic games as Battlezone, Space Duel and Major Havoc:
“With Galactica, it was my idea originally as I was a Galactica fan obviously, (those are Cylon ships in Major Havoc, and the graphics displays in the tactical display were drawn like in Galactica as well), the guys who did Star Wars and Firefox started the project. I did a small amount of work as well. All that was really done was some footage on the laserdisc that let you land a fighter ship into one of the landing bays on either side of the large ship.
The video on the disc is recorded in such a way that playing it back would look like garbage. It is a bunch of still frames that you play out of order so that you can change what you are playing seamlessly. For example, the landing footage is one of 9 to 16 or so frames from different positions as you approach the landing bay. Imaging a 3×3 of 4×4 grid of possible positions you can approach from, with the center being straight on. If you fly straight, the program would display every 9th frame which was the video of flying straight.
If you moved right, you would select the proper “frame view” and it would look like you moved in the video to the right, and now play every 9th “right position 1″ video frame in order. With this scheme, you could fly in 2 dimensions with the joystick while the game pushed you forward in the third as well, controlled by a throttle.”
It most certainly isn’t every single day that you learn about such a video game project. I want to thank Patrick Barnes once again as well as Scottith Games for documenting what might be lost arcade game history.
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